Compare any two graphics cards:
GeForce GT 220 GDDR3 vs GeForce GTX 950M
IntroThe GeForce GT 220 GDDR3 comes with a GPU clock speed of 625 MHz, and the 512 MB of GDDR3 RAM runs at 1012 MHz through a 128-bit bus. It also features 48 Stream Processors, 16 TAUs, and 8 ROPs.Compare all that to the GeForce GTX 950M, which features clock speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 220 GDDR3 should theoretically be a little bit superior to the GeForce GTX 950M overall. (explain)
Texel RateThe GeForce GTX 950M should be a lot (more or less 266%) faster with regards to texture filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateThe GeForce GTX 950M is a lot (approximately 192%) better at AA than the GeForce GT 220 GDDR3, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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