Compare any two graphics cards:
GeForce GTX 950M vs Radeon HD 3650
IntroThe GeForce GTX 950M comes with a clock frequency of 914 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.Compare that to the Radeon HD 3650, which has GPU core speed of 725 MHz, and 1024 MB of GDDR4 RAM set to run at 800 MHz through a 128-bit bus. It also is made up of 120(24x5) Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 950M should theoretically perform a lot faster than the Radeon HD 3650 overall. (explain)
Texel RateThe GeForce GTX 950M should be quite a bit (more or less 530%) more effective at anisotropic filtering than the Radeon HD 3650. (explain)
Pixel RateThe GeForce GTX 950M will be much (more or less 404%) faster with regards to full screen anti-aliasing than the Radeon HD 3650, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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