Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce GTX 950M
IntroThe GeForce 9600 GSO 384MB makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 RAM runs at a speed of 800 MHz on this particular model. It features 96 SPUs as well as 48 TAUs and 12 ROPs.Compare those specifications to the GeForce GTX 950M, which uses a 28 nm design. nVidia has clocked the core speed at 914 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GSO 384MB will be 20% quicker than the GeForce GTX 950M in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 950M should be quite a bit (about 38%) more effective at texture filtering than the GeForce 9600 GSO 384MB. (explain)
Pixel RateThe GeForce GTX 950M will be much (approximately 122%) better at full screen anti-aliasing than the GeForce 9600 GSO 384MB, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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