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GeForce 9800 GT 512MB vs GeForce GTS 250 1GB

Intro

The GeForce 9800 GT 512MB comes with a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also is made up of 112 SPUs, 56 TAUs, and 16 ROPs.

Compare that to the GeForce GTS 250 1GB, which features a GPU core clock speed of 738 MHz, and 1024 MB of GDDR3 memory running at 1100 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 512MB 105 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 40 Watts (38%)

Memory Bandwidth

In theory, the GeForce GTS 250 1GB should be 22% quicker than the GeForce 9800 GT 512MB overall, because of its greater data rate. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce GTS 250 1GB should be a lot (approximately 41%) faster with regards to texture filtering than the GeForce 9800 GT 512MB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 13632 (41%)

Pixel Rate

The GeForce GTS 250 1GB will be much (more or less 23%) faster with regards to full screen anti-aliasing than the GeForce 9800 GT 512MB, and also should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 2208 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 512MB GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year July 2008 March 3, 2009
Code Name G92a/b G92a/b
Memory 512 MB 1024 MB
Core Speed 600 MHz 738 MHz
Memory Speed 1800 MHz 2200 MHz
Power (Max TDP) 105 watts 145 watts
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 33600 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 65/55 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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