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GeForce 8600 GTS vs GeForce GTX 950M

Intro

The GeForce 8600 GTS comes with a GPU core clock speed of 675 MHz, and the 512 MB of GDDR3 memory is set to run at 1000 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 TAUs, and 8 Raster Operation Units.

Compare all that to the GeForce GTX 950M, which comes with GPU core speed of 914 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce 8600 GTS 75 Watts
Difference: 20 Watts (36%)

Memory Bandwidth

Both cards have exactly the same bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

The GeForce GTX 950M will be much (about 239%) more effective at AF than the GeForce 8600 GTS. (explain)

GeForce GTX 950M 36560 Mtexels/sec
GeForce 8600 GTS 10800 Mtexels/sec
Difference: 25760 (239%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 950M is superior to the GeForce 8600 GTS, by far. (explain)

GeForce GTX 950M 14624 Mpixels/sec
GeForce 8600 GTS 5400 Mpixels/sec
Difference: 9224 (171%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GTS

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GTS GeForce GTX 950M
Manufacturer nVidia nVidia
Year April 2007 March 12 2015
Code Name G84 GM107
Memory 512 MB 2048 MB
Core Speed 675 MHz 914 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 75 watts 55 watts
Bandwidth 32000 MB/sec 32000 MB/sec
Texel Rate 10800 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 5400 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 32 640
Texture Mapping Units 16 40
Render Output Units 8 16
Bus Type GDDR3 DDR3
Bus Width 128-bit 128-bit
Fab Process 80 nm 28 nm
Transistors 289 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 8600 GTS

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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