Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce GTS 250 1GB
IntroThe GeForce 9600 GT 512MB has a clock frequency of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and uses a 65/55 nm design. It is comprised of 64 SPUs, 32 TAUs, and 16 ROPs.Compare those specs to the GeForce GTS 250 1GB, which uses a 65/55 nm design. nVidia has set the core frequency at 738 MHz. The GDDR3 memory is set to run at a frequency of 1100 MHz on this particular card. It features 128 SPUs along with 64 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 250 1GB should in theory be much faster than the GeForce 9600 GT 512MB in general. (explain)
Texel RateThe GeForce GTS 250 1GB is much (more or less 127%) better at texture filtering than the GeForce 9600 GT 512MB. (explain)
Pixel RateThe GeForce GTS 250 1GB will be a little bit (more or less 14%) better at FSAA than the GeForce 9600 GT 512MB, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!