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GeForce 9600 GSO 512MB vs GeForce GTS 250 1GB

Intro

The GeForce 9600 GSO 512MB uses a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this particular model. It features 96 SPUs as well as 48 Texture Address Units and 16 ROPs.

Compare that to the GeForce GTS 250 1GB, which makes use of a 65/55 nm design. nVidia has set the core speed at 738 MHz. The GDDR3 memory is set to run at a frequency of 1100 MHz on this model. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 512MB 90 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 55 Watts (61%)

Memory Bandwidth

Theoretically speaking, the GeForce GTS 250 1GB should be 22% faster than the GeForce 9600 GSO 512MB in general, due to its greater data rate. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce GTS 250 1GB will be a lot (about 51%) more effective at texture filtering than the GeForce 9600 GSO 512MB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 9600 GSO 512MB 31200 Mtexels/sec
Difference: 16032 (51%)

Pixel Rate

The GeForce GTS 250 1GB is a small bit (approximately 14%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO 512MB, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 9600 GSO 512MB 10400 Mpixels/sec
Difference: 1408 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO 512MB GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year October 2008 March 3, 2009
Code Name G94a/b G92a/b
Memory 512 MB 1024 MB
Core Speed 650 MHz 738 MHz
Memory Speed 1800 MHz 2200 MHz
Power (Max TDP) 90 watts 145 watts
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 31200 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 96 128
Texture Mapping Units 48 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 65/55 nm
Transistors 505 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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