Compare any two graphics cards:
VS

GeForce GT 240 GDDR5 1GB vs GeForce GTX 960M

Intro

The GeForce GT 240 GDDR5 1GB uses a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 memory is set to run at a frequency of 850 MHz on this card. It features 96 SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.

Compare those specs to the GeForce GTX 960M, which comes with a clock frequency of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GT 240 GDDR5 1GB 70 Watts
Difference: 5 Watts (8%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960M will be 18% quicker than the GeForce GT 240 GDDR5 1GB overall, due to its higher data rate. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce GT 240 GDDR5 1GB 54400 MB/sec
Difference: 9600 (18%)

Texel Rate

The GeForce GTX 960M will be quite a bit (more or less 149%) faster with regards to texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GT 240 GDDR5 1GB 17600 Mtexels/sec
Difference: 26240 (149%)

Pixel Rate

The GeForce GTX 960M is much (about 299%) more effective at AA than the GeForce GT 240 GDDR5 1GB, and also will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GT 240 GDDR5 1GB 4400 Mpixels/sec
Difference: 13136 (299%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 240 GDDR5 1GB GeForce GTX 960M
Manufacturer nVidia nVidia
Year November 2009 March 12 2015
Code Name GT215 GM107
Memory 1024 MB 2048 MB
Core Speed 550 MHz 1096 MHz
Memory Speed 3400 MHz 4000 MHz
Power (Max TDP) 70 watts 65 watts
Bandwidth 54400 MB/sec 64000 MB/sec
Texel Rate 17600 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 96 640
Texture Mapping Units 32 40
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 289 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield