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GeForce GTX 960M vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 960M has a clock speed of 1096 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 4850 X2 512MB, which has a core clock speed of 625 MHz and a GDDR3 memory speed of 993 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 512MB should be 99% faster than the GeForce GTX 960M in general, due to its higher data rate. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 63104 (99%)

Texel Rate

The Radeon HD 4850 X2 512MB should be a little bit (approximately 14%) more effective at texture filtering than the GeForce GTX 960M. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 6160 (14%)

Pixel Rate

The Radeon HD 4850 X2 512MB should be just a bit (approximately 14%) faster with regards to FSAA than the GeForce GTX 960M, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 2464 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year March 12 2015 Nov 7, 2008
Code Name GM107 R700
Memory 2048 MB 512 MB (x2)
Core Speed 1096 MHz 625 MHz (x2)
Memory Speed 4000 MHz 1986 MHz (x2)
Power (Max TDP) 65 watts 250 watts
Bandwidth 64000 MB/sec 127104 MB/sec
Texel Rate 43840 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 640 800(160x5) (x2)
Texture Mapping Units 40 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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