Compare any two graphics cards:
VS

GeForce GTX 960M vs Radeon HD 4830 1GB

Intro

The GeForce GTX 960M uses a 28 nm design. nVidia has clocked the core speed at 1096 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 4830 1GB, which has a core clock frequency of 575 MHz and a GDDR4 memory frequency of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It features 640(128x5) SPUs, 32 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon HD 4830 1GB 95 Watts
Difference: 30 Watts (46%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960M will be 11% quicker than the Radeon HD 4830 1GB in general, due to its higher data rate. (explain)

GeForce GTX 960M 64000 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce GTX 960M is a lot (more or less 138%) faster with regards to AF than the Radeon HD 4830 1GB. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 25440 (138%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 960M is the winner, by a large margin. (explain)

GeForce GTX 960M 17536 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 8336 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960M Radeon HD 4830 1GB
Manufacturer nVidia AMD
Year March 12 2015 Oct 21, 2008
Code Name GM107 RV770 LE
Memory 2048 MB 1024 MB
Core Speed 1096 MHz 575 MHz
Memory Speed 4000 MHz 1800 MHz
Power (Max TDP) 65 watts 95 watts
Bandwidth 64000 MB/sec 57600 MB/sec
Texel Rate 43840 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 640 640(128x5)
Texture Mapping Units 40 32
Render Output Units 16 16
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield