Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs GeForce GTX 960M

Intro

The GeForce 8800 GT 512MB has a core clock speed of 600 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 65 nm design. It is comprised of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 960M, which has a core clock frequency of 1096 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce 8800 GT 512MB 105 Watts
Difference: 40 Watts (62%)

Memory Bandwidth

In theory, the GeForce GTX 960M is 11% faster than the GeForce 8800 GT 512MB in general, due to its greater data rate. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce GTX 960M is much (about 30%) faster with regards to AF than the GeForce 8800 GT 512MB. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 10240 (30%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 960M is a better choice, by far. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 7936 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB GeForce GTX 960M
Manufacturer nVidia nVidia
Year Oct 2007 March 12 2015
Code Name G92 GM107
Memory 512 MB 2048 MB
Core Speed 600 MHz 1096 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) 105 watts 65 watts
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 33600 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 112 640
Texture Mapping Units 56 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield