Compare any two graphics cards:
GeForce GTX 650 vs GeForce GTX 965M
IntroThe GeForce GTX 650 makes use of a 28 nm design. nVidia has set the core speed at 1058 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this specific card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the GeForce GTX 965M, which has a GPU core clock speed of 944 MHz, and 2048 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 650 will be 25% faster than the GeForce GTX 965M overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 965M is a lot (more or less 78%) faster with regards to texture filtering than the GeForce GTX 650. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 965M is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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