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GeForce GTX 965M vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 965M has core clock speeds of 944 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

Compare those specifications to the Radeon HD 3870 X2 512MB, which uses a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this particular model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 3870 X2 512MB should in theory be quite a bit superior to the GeForce GTX 965M overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 51200 (80%)

Texel Rate

The GeForce GTX 965M is quite a bit (about 129%) faster with regards to AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 965M 60416 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 34016 (129%)

Pixel Rate

The GeForce GTX 965M should be a bit (about 14%) better at FSAA than the Radeon HD 3870 X2 512MB, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 965M 30208 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 3808 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 965M

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 965M Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year January 5 2015 Jan 28, 2008
Code Name GM204 R680
Memory 2048 MB 512 MB (x2)
Core Speed 944 MHz 825 MHz (x2)
Memory Speed 4000 MHz 1800 MHz (x2)
Power (Max TDP) 60 watts (Unknown) watts
Bandwidth 64000 MB/sec 115200 MB/sec
Texel Rate 60416 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 30208 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1024 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 965M

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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