Compare any two graphics cards:
GeForce GTX 965M vs Radeon HD 3870 1GB
IntroThe GeForce GTX 965M has a GPU core clock speed of 944 MHz, and the 2048 MB of GDDR5 RAM runs at 1000 MHz through a 128-bit bus. It also features 1024 SPUs, 64 TAUs, and 32 ROPs.Compare that to the Radeon HD 3870 1GB, which has GPU core speed of 775 MHz, and 1024 MB of GDDR4 memory running at 1125 MHz through a 256-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 3870 1GB should in theory be a little bit better than the GeForce GTX 965M in general. (explain)
Texel RateThe GeForce GTX 965M will be quite a bit (more or less 387%) faster with regards to texture filtering than the Radeon HD 3870 1GB. (explain)
Pixel RateThe GeForce GTX 965M will be much (about 144%) better at AA than the Radeon HD 3870 1GB, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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