Compare any two graphics cards:
GeForce GTX 965M vs Radeon HD 3850 256MB
IntroThe GeForce GTX 965M comes with core speeds of 944 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.Compare those specs to the Radeon HD 3850 256MB, which has a core clock speed of 668 MHz and a GDDR3 memory speed of 828 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 965M should perform much faster than the Radeon HD 3850 256MB in general. (explain)
Texel RateThe GeForce GTX 965M should be a lot (more or less 465%) better at texture filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateThe GeForce GTX 965M should be quite a bit (more or less 183%) faster with regards to full screen anti-aliasing than the Radeon HD 3850 256MB, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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