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GeForce GTX 970M vs Radeon R7 260X

Intro

The GeForce GTX 970M uses a 28 nm design. nVidia has set the core speed at 924 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this particular model. It features 1280 SPUs as well as 80 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon R7 260X, which comes with a clock speed of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
Radeon R7 260X 4381 points
Difference: 3139 (72%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon R7 260X 115 Watts
Difference: 40 Watts (53%)

Memory Bandwidth

Theoretically, the Radeon R7 260X should be a small bit faster than the GeForce GTX 970M in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 970M is a small bit (more or less 20%) faster with regards to AF than the Radeon R7 260X. (explain)

GeForce GTX 970M 73920 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 12320 (20%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 970M is superior to the Radeon R7 260X, by far. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 26752 (152%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon R7 260X
Manufacturer nVidia AMD
Year October 7 2014 October 2013
Code Name GM204 Bonaire XTX
Memory 3072 MB 2048 MB
Core Speed 924 MHz 1100 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 75 watts 115 watts
Bandwidth 96000 MB/sec 104000 MB/sec
Texel Rate 73920 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1280 896
Texture Mapping Units 80 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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