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GeForce GTX 650 Ti vs GeForce GTX 970M

Intro

The GeForce GTX 650 Ti comes with a core clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX 970M, which uses a 28 nm design. nVidia has set the core speed at 924 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this specific card. It features 1280 SPUs along with 80 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 650 Ti 3434 points
Difference: 4086 (119%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

The GeForce GTX 970M should in theory be a bit faster than the GeForce GTX 650 Ti overall. (explain)

GeForce GTX 970M 96000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 9600 (11%)

Texel Rate

The GeForce GTX 970M is quite a bit (about 24%) faster with regards to texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 14528 (24%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 970M is superior to the GeForce GTX 650 Ti, by a large margin. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 29504 (199%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 970M
Manufacturer nVidia nVidia
Year October 2012 October 7 2014
Code Name GK106 GM204
Memory 1024 MB 3072 MB
Core Speed 928 MHz 924 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 110 watts 75 watts
Bandwidth 86400 MB/sec 96000 MB/sec
Texel Rate 59392 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 768 1280
Texture Mapping Units 64 80
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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