Compare any two graphics cards:
GeForce GTX 980M vs Radeon R7 360
IntroThe GeForce GTX 980M uses a 28 nm design. nVidia has set the core speed at 1038 MHz. The GDDR5 memory works at a speed of 1000 MHz on this card. It features 1536 SPUs along with 96 TAUs and 64 Rasterization Operator Units.Compare all of that to the Radeon R7 360, which has a clock frequency of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 16 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce GTX 980M should in theory be quite a bit faster than the Radeon R7 360 overall. (explain)
Texel RateThe GeForce GTX 980M is quite a bit (more or less 98%) faster with regards to anisotropic filtering than the Radeon R7 360. (explain)
Pixel RateThe GeForce GTX 980M will be quite a bit (about 295%) more effective at FSAA than the Radeon R7 360, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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