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GeForce GTX 980M vs Radeon R7 260X

Intro

The GeForce GTX 980M has a core clock frequency of 1038 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 96 TAUs, and 64 Raster Operation Units.

Compare all of that to the Radeon R7 260X, which comes with a core clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon R7 260X 4381 points
Difference: 5095 (116%)

Zcash Mining Hash Rate

GeForce GTX 980M 155 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 60 (63%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon R7 260X 115 Watts
Difference: 15 Watts (15%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980M should be quite a bit faster than the Radeon R7 260X in general. (explain)

GeForce GTX 980M 128000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 24000 (23%)

Texel Rate

The GeForce GTX 980M will be much (approximately 62%) better at texture filtering than the Radeon R7 260X. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 38048 (62%)

Pixel Rate

The GeForce GTX 980M will be quite a bit (approximately 277%) more effective at anti-aliasing than the Radeon R7 260X, and also will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 48832 (277%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon R7 260X
Manufacturer nVidia AMD
Year October 7 2014 October 2013
Code Name GM204 Bonaire XTX
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 1100 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 100 watts 115 watts
Bandwidth 128000 MB/sec 104000 MB/sec
Texel Rate 99648 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 896
Texture Mapping Units 96 56
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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