Compare any two graphics cards:
GeForce GTX 660 Ti vs GeForce GTX 980M
IntroThe GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 memory is set to run at a speed of 1500 MHz on this card. It features 1344 SPUs as well as 112 Texture Address Units and 24 ROPs.Compare those specs to the GeForce GTX 980M, which makes use of a 28 nm design. nVidia has set the core speed at 1038 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this particular model. It features 1536 SPUs as well as 96 TAUs and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 660 Ti, in theory, should be a bit faster than the GeForce GTX 980M overall. (explain)
Texel RateThe GeForce GTX 660 Ti should be a small bit (about 3%) more effective at anisotropic filtering than the GeForce GTX 980M. (explain)
Pixel RateThe GeForce GTX 980M is quite a bit (approximately 203%) more effective at full screen anti-aliasing than the GeForce GTX 660 Ti, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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