Compare any two graphics cards:
VS

GeForce GTX 980M vs Radeon HD 6870

Intro

The GeForce GTX 980M has a GPU core clock speed of 1038 MHz, and the 4096 MB of GDDR5 memory is set to run at 1000 MHz through a 256-bit bus. It also features 1536 Stream Processors, 96 TAUs, and 64 Raster Operation Units.

Compare all of that to the Radeon HD 6870, which comes with GPU clock speed of 900 MHz, and 1024 MB of GDDR5 RAM running at 1050 MHz through a 256-bit bus. It also features 1120 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon HD 6870 2870 points
Difference: 6606 (230%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon HD 6870 151 Watts
Difference: 51 Watts (51%)

Memory Bandwidth

In theory, the Radeon HD 6870 should be 5% quicker than the GeForce GTX 980M overall, due to its higher data rate. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 6400 (5%)

Texel Rate

The GeForce GTX 980M will be quite a bit (approximately 98%) better at anisotropic filtering than the Radeon HD 6870. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 49248 (98%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 980M is the winner, and very much so. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 37632 (131%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980M Radeon HD 6870
Manufacturer nVidia AMD
Year October 7 2014 October 2010
Code Name GM204 Barts XT
Memory 4096 MB 1024 MB
Core Speed 1038 MHz 900 MHz
Memory Speed 4000 MHz 4200 MHz
Power (Max TDP) 100 watts 151 watts
Bandwidth 128000 MB/sec 134400 MB/sec
Texel Rate 99648 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 1536 1120
Texture Mapping Units 96 56
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield