Compare any two graphics cards:
VS

GeForce 930M vs Radeon R5 M230

Intro

The GeForce 930M has a core clock frequency of 928 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

Compare that to the Radeon R5 M230, which comes with clock speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs along with 20 Texture Address Units and 4 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce 930M 1490 points
Radeon R5 M230 1281 points
Difference: 209 (16%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon R5 M230 should be 11% quicker than the GeForce 930M overall, because of its higher bandwidth. (explain)

Radeon R5 M230 16000 MB/sec
GeForce 930M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 930M will be a lot (approximately 43%) better at anisotropic filtering than the Radeon R5 M230. (explain)

GeForce 930M 22272 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 6672 (43%)

Pixel Rate

The GeForce 930M will be a lot (about 138%) faster with regards to FSAA than the Radeon R5 M230, and able to handle higher resolutions better. (explain)

GeForce 930M 7424 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 4304 (138%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 930M Radeon R5 M230
Manufacturer nVidia AMD
Year March 12 2015 2014
Code Name GM108 Jet Pro
Memory 2048 MB 2048 MB
Core Speed 928 MHz 780 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 22272 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 384 320
Texture Mapping Units 24 20
Render Output Units 8 4
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield