Compare any two graphics cards:
GeForce 8600 GT 256MB DDR2 vs Radeon R5 M230
IntroThe GeForce 8600 GT 256MB DDR2 makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 RAM works at a speed of 400 MHz on this specific card. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare those specs to the Radeon R5 M230, which features GPU clock speed of 780 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 64-bit bus. It also features 320 Stream Processors, 20 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon R5 M230 should perform quite a bit faster than the GeForce 8600 GT 256MB DDR2 overall. (explain)
Texel RateThe Radeon R5 M230 should be a lot (approximately 81%) better at texture filtering than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce 8600 GT 256MB DDR2 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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