Compare any two graphics cards:
Radeon HD 6450 (OEM) vs Radeon R7 M260
IntroThe Radeon HD 6450 (OEM) comes with a clock speed of 625 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 64-bit bus, and makes use of a 40 nm design. It is made up of 160 SPUs, 8 TAUs, and 4 ROPs.Compare all of that to the Radeon R7 M260, which features GPU clock speed of 715 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 64-bit bus. It also is made up of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R7 M260 will be 25% faster than the Radeon HD 6450 (OEM) overall, due to its higher data rate. (explain)
Texel RateThe Radeon R7 M260 is quite a bit (more or less 243%) faster with regards to anisotropic filtering than the Radeon HD 6450 (OEM). (explain)
Pixel RateThe Radeon R7 M260 should be quite a bit (more or less 129%) better at anti-aliasing than the Radeon HD 6450 (OEM), and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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