Compare any two graphics cards:
GeForce GTS 250 1GB vs Radeon R7 M260X
IntroThe GeForce GTS 250 1GB comes with core speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the Radeon R7 M260X, which comes with GPU core speed of 825 MHz, and 2048 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also features 384 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTS 250 1GB should be 10% quicker than the Radeon R7 M260X in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTS 250 1GB is much (more or less 139%) more effective at AF than the Radeon R7 M260X. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTS 250 1GB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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