Compare any two graphics cards:
Radeon HD 3850 512MB vs Radeon R7 M260X
IntroThe Radeon HD 3850 512MB features a GPU core clock speed of 668 MHz, and the 512 MB of GDDR3 RAM runs at 828 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 TAUs, and 16 ROPs.Compare all that to the Radeon R7 M260X, which features GPU core speed of 825 MHz, and 2048 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is made up of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R7 M260X should theoretically be quite a bit faster than the Radeon HD 3850 512MB in general. (explain)
Texel RateThe Radeon R7 M260X should be quite a bit (approximately 85%) faster with regards to anisotropic filtering than the Radeon HD 3850 512MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 3850 512MB is superior to the Radeon R7 M260X, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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