Compare any two graphics cards:
GeForce 9600 GT 512MB vs Radeon R7 M260X
IntroThe GeForce 9600 GT 512MB features core clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 64 SPUs along with 32 TAUs and 16 ROPs.Compare that to the Radeon R7 M260X, which makes use of a 28 nm design. AMD has clocked the core speed at 825 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this specific model. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon R7 M260X should in theory be just a bit superior to the GeForce 9600 GT 512MB in general. (explain)
Texel RateThe GeForce 9600 GT 512MB is a small bit (about 5%) better at anisotropic filtering than the Radeon R7 M260X. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce 9600 GT 512MB is superior to the Radeon R7 M260X, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!