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GeForce GT 430 vs Radeon R7 M265

Intro

The GeForce GT 430 features core speeds of 700 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 96 SPUs as well as 16 TAUs and 4 ROPs.

Compare those specs to the Radeon R7 M265, which comes with GPU clock speed of 725 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 128-bit bus. It also features 384 SPUs, 24 Texture Address Units, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon R7 M265 should be a small bit faster than the GeForce GT 430 overall. (explain)

Radeon R7 M265 32000 MB/sec
GeForce GT 430 28800 MB/sec
Difference: 3200 (11%)

Texel Rate

The Radeon R7 M265 will be a lot (more or less 55%) better at AF than the GeForce GT 430. (explain)

Radeon R7 M265 17400 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 6200 (55%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R7 M265 is superior to the GeForce GT 430, by far. (explain)

Radeon R7 M265 5800 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 3000 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 430

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 430 Radeon R7 M265
Manufacturer nVidia AMD
Year October 2010 May 1 2014
Code Name GF108 Opal XT
Memory 512 MB 2048 MB
Core Speed 700 MHz 725 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 60 watts (Unknown) watts
Bandwidth 28800 MB/sec 32000 MB/sec
Texel Rate 11200 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 16 24
Render Output Units 4 8
Bus Type GDDR3 DDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 585 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 430

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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