Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon R9 M265X
IntroThe GeForce GTX 650 Ti 2GB has a core clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare all of that to the Radeon R9 M265X, which features a GPU core clock speed of 575 MHz, and 2048 MB of GDDR5 memory set to run at 1125 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 650 Ti 2GB should theoretically be just a bit superior to the Radeon R9 M265X overall. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be quite a bit (approximately 158%) more effective at AF than the Radeon R9 M265X. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 650 Ti 2GB is superior to the Radeon R9 M265X, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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