Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon HD 4870 512MB
IntroThe GeForce 8800 Ultra uses a 90 nm design. nVidia has clocked the core frequency at 612 MHz. The GDDR3 memory works at a speed of 1080 MHz on this particular model. It features 128 SPUs as well as 64 TAUs and 24 Rasterization Operator Units.Compare all that to the Radeon HD 4870 512MB, which uses a 55 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 memory works at a frequency of 900 MHz on this particular card. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4870 512MB will be 11% faster than the GeForce 8800 Ultra overall, due to its higher data rate. (explain)
Texel RateThe GeForce 8800 Ultra is a lot (approximately 31%) faster with regards to AF than the Radeon HD 4870 512MB. (explain)
Pixel RateThe GeForce 8800 Ultra is a lot (approximately 22%) more effective at anti-aliasing than the Radeon HD 4870 512MB, and also able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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