Compare any two graphics cards:
GeForce GTX 460 (OEM) vs Radeon R9 M280X
IntroThe GeForce GTX 460 (OEM) makes use of a 40 nm design. nVidia has set the core frequency at 650 MHz. The GDDR5 memory is set to run at a speed of 850 MHz on this particular model. It features 336 SPUs as well as 56 TAUs and 32 ROPs.Compare those specifications to the Radeon R9 M280X, which comes with a core clock frequency of 900 MHz and a GDDR5 memory speed of 1375 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 (OEM) should theoretically be quite a bit faster than the Radeon R9 M280X in general. (explain)
Texel RateThe Radeon R9 M280X is a lot (more or less 38%) faster with regards to texture filtering than the GeForce GTX 460 (OEM). (explain)
Pixel RateThe GeForce GTX 460 (OEM) is quite a bit (about 44%) faster with regards to full screen anti-aliasing than the Radeon R9 M280X, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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