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GeForce GTX 560 Ti 448 vs Radeon R9 M290X

Intro

The GeForce GTX 560 Ti 448 features a core clock frequency of 732 MHz and a GDDR5 memory speed of 900 MHz. It also features a 320-bit memory bus, and makes use of a 40 nm design. It features 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specs to the Radeon R9 M290X, which features a GPU core clock speed of 850 MHz, and 4096 MB of GDDR5 RAM running at 1200 MHz through a 256-bit bus. It also is made up of 1280 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M290X 100 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 110 Watts (110%)

Memory Bandwidth

The Radeon R9 M290X should theoretically be just a bit faster than the GeForce GTX 560 Ti 448 in general. (explain)

Radeon R9 M290X 153600 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 9600 (7%)

Texel Rate

The Radeon R9 M290X will be quite a bit (more or less 66%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon R9 M290X 68000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 27008 (66%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be a small bit (more or less 8%) better at full screen anti-aliasing than the Radeon R9 M290X, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon R9 M290X 27200 Mpixels/sec
Difference: 2080 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R9 M290X
Manufacturer nVidia AMD
Year December 2011 May 1 2014
Code Name GF110 Neptune XT
Memory 1280 MB 4096 MB
Core Speed 732 MHz 850 MHz
Memory Speed 3600 MHz 4800 MHz
Power (Max TDP) 210 watts 100 watts
Bandwidth 144000 MB/sec 153600 MB/sec
Texel Rate 40992 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 448 1280
Texture Mapping Units 56 80
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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