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GeForce 810M vs GeForce 930M

Intro

The GeForce 810M comes with a clock speed of 738 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit memory bus, and uses a 28 nm design. It features 48 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.

Compare all of that to the GeForce 930M, which has core speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The GeForce 930M is quite a bit (about 277%) faster with regards to AF than the GeForce 810M. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 16368 (277%)

Pixel Rate

The GeForce 930M is a lot (more or less 151%) faster with regards to FSAA than the GeForce 810M, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 4472 (151%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 810M

Amazon.com

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GeForce 930M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M GeForce 930M
Manufacturer nVidia nVidia
Year February 2014 March 12 2015
Code Name GF117 GM108
Memory 1024 MB 2048 MB
Core Speed 738 MHz 928 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 14400 MB/sec 14400 MB/sec
Texel Rate 5904 Mtexels/sec 22272 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 7424 Mpixels/sec
Unified Shaders 48 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

GeForce 930M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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