Compare any two graphics cards:
GeForce 810M vs Radeon HD 5550
IntroThe GeForce 810M has a GPU clock speed of 738 MHz, and the 1024 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also is made up of 48 SPUs, 8 Texture Address Units, and 4 ROPs.Compare those specifications to the Radeon HD 5550, which makes use of a 40 nm design. AMD has set the core frequency at 550 MHz. The DDR2 RAM works at a frequency of 400 MHz on this specific model. It features 320(64x5) SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 810M should be 13% faster than the Radeon HD 5550 in general, because of its greater data rate. (explain)
Texel RateThe Radeon HD 5550 will be quite a bit (more or less 49%) faster with regards to anisotropic filtering than the GeForce 810M. (explain)
Pixel RateThe Radeon HD 5550 should be quite a bit (more or less 49%) faster with regards to anti-aliasing than the GeForce 810M, and also should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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