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GeForce 810M vs GeForce GT 130

Intro

The GeForce 810M has a core clock speed of 738 MHz and a DDR3 memory speed of 900 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It is made up of 48 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.

Compare all of that to the GeForce GT 130, which uses a 55 nm design. nVidia has clocked the core frequency at 500 MHz. The DDR2 RAM works at a speed of 250 MHz on this card. It features 48 SPUs as well as 24 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 810M 15 Watts
GeForce GT 130 75 Watts
Difference: 60 Watts (400%)

Memory Bandwidth

The GeForce 810M should in theory perform a bit faster than the GeForce GT 130 overall. (explain)

GeForce 810M 14400 MB/sec
GeForce GT 130 12000 MB/sec
Difference: 2400 (20%)

Texel Rate

The GeForce GT 130 is a lot (more or less 103%) faster with regards to texture filtering than the GeForce 810M. (explain)

GeForce GT 130 12000 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 6096 (103%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GT 130 is the winner, by far. (explain)

GeForce GT 130 8000 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 5048 (171%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 810M

Amazon.com

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GeForce GT 130

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M GeForce GT 130
Manufacturer nVidia nVidia
Year February 2014 March 10, 2009
Code Name GF117 G94b
Memory 1024 MB 768 MB
Core Speed 738 MHz 500 MHz
Memory Speed 1800 MHz 500 MHz
Power (Max TDP) 15 watts 75 watts
Bandwidth 14400 MB/sec 12000 MB/sec
Texel Rate 5904 Mtexels/sec 12000 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 48 48
Texture Mapping Units 8 24
Render Output Units 4 16
Bus Type DDR3 DDR2
Bus Width 64-bit 192-bit
Fab Process 28 nm 55 nm
Transistors (Unknown) million 505 million
Bus PCIe 2.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

GeForce GT 130

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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