Compare any two graphics cards:
GeForce 820M vs Radeon HD 5550
IntroThe GeForce 820M uses a 28 nm design. nVidia has clocked the core speed at 719 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this particular model. It features 96 SPUs as well as 16 Texture Address Units and 4 ROPs.Compare those specifications to the Radeon HD 5550, which makes use of a 40 nm design. AMD has clocked the core speed at 550 MHz. The DDR2 RAM runs at a frequency of 400 MHz on this model. It features 320(64x5) SPUs along with 16 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 820M is 25% quicker than the Radeon HD 5550 overall, because of its higher data rate. (explain)
Texel RateThe GeForce 820M is quite a bit (approximately 31%) more effective at texture filtering than the Radeon HD 5550. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 5550 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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