Compare any two graphics cards:
GeForce 820M vs GeForce 8500 GT
IntroThe GeForce 820M comes with core clock speeds of 719 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 96 SPUs as well as 16 Texture Address Units and 4 ROPs.Compare all of that to the GeForce 8500 GT, which makes use of a 80 nm design. nVidia has clocked the core speed at 450 MHz. The DDR2 memory is set to run at a speed of 400 MHz on this particular model. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 820M should be 25% faster than the GeForce 8500 GT in general, due to its greater data rate. (explain)
Texel RateThe GeForce 820M should be much (about 220%) more effective at anisotropic filtering than the GeForce 8500 GT. (explain)
Pixel RateThe GeForce 820M will be much (more or less 60%) better at FSAA than the GeForce 8500 GT, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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