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GeForce 825M vs GeForce GT 310

Intro

The GeForce 825M features a GPU core speed of 850 MHz, and the 2048 MB of DDR3 memory runs at 900 MHz through a 64-bit bus. It also features 384 Stream Processors, 16 Texture Address Units, and 8 ROPs.

Compare all of that to the GeForce GT 310, which comes with core speeds of 589 MHz on the GPU, and 1000 MHz on the 512 MB of DDR2 memory. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 310 31 Watts
GeForce 825M 33 Watts
Difference: 2 Watts (6%)

Memory Bandwidth

The GeForce GT 310 should theoretically perform just a bit faster than the GeForce 825M in general. (explain)

GeForce GT 310 16000 MB/sec
GeForce 825M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 825M will be much (approximately 189%) faster with regards to AF than the GeForce GT 310. (explain)

GeForce 825M 13600 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 8888 (189%)

Pixel Rate

The GeForce 825M should be much (more or less 189%) better at anti-aliasing than the GeForce GT 310, and should be able to handle higher resolutions more effectively. (explain)

GeForce 825M 6800 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 4444 (189%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 825M

Amazon.com

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GeForce GT 310

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 825M GeForce GT 310
Manufacturer nVidia nVidia
Year January 27 2014 November 2009
Code Name GK208 GT218
Memory 2048 MB 512 MB
Core Speed 850 MHz 589 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 33 watts 31 watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 13600 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 6800 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 384 16
Texture Mapping Units 16 8
Render Output Units 8 4
Bus Type DDR3 DDR2
Bus Width 64-bit 64-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 260 million
Bus PCIe 3.0 x8 PCIe 2.0
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 825M

Amazon.com

Check prices at:

GeForce GT 310

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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