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GeForce 810M vs GeForce 830M

Intro

The GeForce 810M comes with clock speeds of 738 MHz on the GPU, and 900 MHz on the 1024 MB of DDR3 RAM. It features 48 SPUs along with 8 TAUs and 4 ROPs.

Compare those specifications to the GeForce 830M, which features clock speeds of 1029 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 256 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 810M 15 Watts
GeForce 830M 25 Watts
Difference: 10 Watts (67%)

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The GeForce 830M is quite a bit (more or less 179%) better at AF than the GeForce 810M. (explain)

GeForce 830M 16464 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 10560 (179%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 830M is the winner, by far. (explain)

GeForce 830M 8232 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 5280 (179%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 810M

Amazon.com

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GeForce 830M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M GeForce 830M
Manufacturer nVidia nVidia
Year February 2014 March 12 2014
Code Name GF117 GM108
Memory 1024 MB 2048 MB
Core Speed 738 MHz 1029 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 15 watts 25 watts
Bandwidth 14400 MB/sec 14400 MB/sec
Texel Rate 5904 Mtexels/sec 16464 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 8232 Mpixels/sec
Unified Shaders 48 256
Texture Mapping Units 8 16
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

GeForce 830M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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