Compare any two graphics cards:
GeForce 830M vs Radeon HD 4550 256MB
IntroThe GeForce 830M has a core clock frequency of 1029 MHz and a DDR3 memory frequency of 900 MHz. It also features a 64-bit bus, and makes use of a 28 nm design. It is comprised of 256 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare that to the Radeon HD 4550 256MB, which features a GPU core clock speed of 600 MHz, and 256 MB of DDR3 memory set to run at 800 MHz through a 64-bit bus. It also is made up of 80(16x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthAs far as performance goes, the GeForce 830M should in theory be just a bit superior to the Radeon HD 4550 256MB in general. (explain)
Texel RateThe GeForce 830M is a lot (more or less 243%) better at texture filtering than the Radeon HD 4550 256MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 830M is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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