Compare any two graphics cards:
VS

GeForce 840M vs GeForce 940M

Intro

The GeForce 840M has a clock frequency of 1029 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

Compare all that to the GeForce 940M, which uses a 28 nm design. nVidia has set the core frequency at 1072 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this specific card. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce 940M 1740 points
GeForce 840M 1600 points
Difference: 140 (9%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should have the same performance. (explain)

Texel Rate

The GeForce 940M will be a small bit (about 4%) faster with regards to texture filtering than the GeForce 840M. (explain)

GeForce 940M 25728 Mtexels/sec
GeForce 840M 24696 Mtexels/sec
Difference: 1032 (4%)

Pixel Rate

The GeForce 940M is just a bit (approximately 4%) more effective at full screen anti-aliasing than the GeForce 840M, and should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce 940M 8576 Mpixels/sec
GeForce 840M 8232 Mpixels/sec
Difference: 344 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 840M

Amazon.com

Check prices at:

GeForce 940M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 840M GeForce 940M
Manufacturer nVidia nVidia
Year March 12 2014 March 12 2015
Code Name GM108 GM108
Memory 2048 MB 2048 MB
Core Speed 1029 MHz 1072 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 30 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 24696 Mtexels/sec 25728 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 8576 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 24 24
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 840M

Amazon.com

Check prices at:

GeForce 940M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield