Compare any two graphics cards:
GeForce GTX 860M vs Radeon R9 M270X
IntroThe GeForce GTX 860M uses a 28 nm design. nVidia has set the core frequency at 797 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this particular card. It features 1152 SPUs as well as 96 TAUs and 16 ROPs.Compare those specs to the Radeon R9 M270X, which uses a 28 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 memory works at a speed of 1125 MHz on this particular model. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R9 M270X should in theory be a small bit superior to the GeForce GTX 860M overall. (explain)
Texel RateThe GeForce GTX 860M should be quite a bit (approximately 164%) faster with regards to AF than the Radeon R9 M270X. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 860M is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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