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GeForce GT 640 DDR3 vs GeForce GTX 860M

Intro

The GeForce GT 640 DDR3 uses a 28 nm design. nVidia has clocked the core frequency at 900 MHz. The DDR3 memory runs at a frequency of 1782 MHz on this specific card. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare those specs to the GeForce GTX 860M, which has GPU clock speed of 797 MHz, and 4096 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is made up of 1152 SPUs, 96 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GT 640 DDR3 1560 points
Difference: 2780 (178%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GT 640 DDR3 65 Watts
Difference: 20 Watts (44%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 860M should theoretically be just a bit superior to the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 860M 64000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 6976 (12%)

Texel Rate

The GeForce GTX 860M will be much (more or less 166%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 47712 (166%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GT 640 DDR3 is the winner, but only just. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 1648 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 860M
Manufacturer nVidia nVidia
Year June 2012 March 12 2014
Code Name GK107 GM107
Memory 2048 MB 4096 MB
Core Speed 900 MHz 797 MHz
Memory Speed 3564 MHz 4000 MHz
Power (Max TDP) 65 watts 45 watts
Bandwidth 57024 MB/sec 64000 MB/sec
Texel Rate 28800 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 384 1152
Texture Mapping Units 32 96
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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