Compare any two graphics cards:
GeForce GT 340 vs GeForce GTX 860M
IntroThe GeForce GT 340 makes use of a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 RAM works at a speed of 850 MHz on this card. It features 96 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.Compare that to the GeForce GTX 860M, which comes with GPU clock speed of 797 MHz, and 4096 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also features 1152 SPUs, 96 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 860M, in theory, should perform a bit faster than the GeForce GT 340 in general. (explain)
Texel RateThe GeForce GTX 860M should be a lot (about 335%) better at AF than the GeForce GT 340. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 860M is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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