Compare any two graphics cards:
GeForce GTX 860M vs Radeon HD 3850 256MB
IntroThe GeForce GTX 860M has clock speeds of 797 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1152 SPUs as well as 96 Texture Address Units and 16 ROPs.Compare those specs to the Radeon HD 3850 256MB, which uses a 55 nm design. AMD has clocked the core speed at 668 MHz. The GDDR3 memory runs at a frequency of 828 MHz on this particular model. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 860M should perform much faster than the Radeon HD 3850 256MB in general. (explain)
Texel RateThe GeForce GTX 860M will be much (approximately 616%) better at anisotropic filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateThe GeForce GTX 860M will be just a bit (more or less 19%) better at FSAA than the Radeon HD 3850 256MB, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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