Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce GTX 860M
IntroThe GeForce 9600 GT 512MB makes use of a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this model. It features 64 SPUs along with 32 TAUs and 16 ROPs.Compare those specifications to the GeForce GTX 860M, which makes use of a 28 nm design. nVidia has clocked the core speed at 797 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this model. It features 1152 SPUs as well as 96 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 860M should in theory be a little bit better than the GeForce 9600 GT 512MB in general. (explain)
Texel RateThe GeForce GTX 860M is a lot (more or less 268%) more effective at texture filtering than the GeForce 9600 GT 512MB. (explain)
Pixel RateThe GeForce GTX 860M is quite a bit (more or less 23%) more effective at AA than the GeForce 9600 GT 512MB, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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