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GeForce GTX 870M vs GeForce GTX 970M

Intro

The GeForce GTX 870M comes with a clock speed of 941 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 192-bit bus, and makes use of a 28 nm design. It features 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

Compare that to the GeForce GTX 970M, which uses a 28 nm design. nVidia has set the core frequency at 924 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this particular card. It features 1280 SPUs as well as 80 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 870M 4770 points
Difference: 2750 (58%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 870M 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

Both cards have exactly the same bandwidth, so theoretically they should have the same performance. (explain)

Texel Rate

The GeForce GTX 870M is much (about 43%) more effective at texture filtering than the GeForce GTX 970M. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 31472 (43%)

Pixel Rate

The GeForce GTX 970M will be much (approximately 96%) faster with regards to full screen anti-aliasing than the GeForce GTX 870M, and capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 21768 (96%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M GeForce GTX 970M
Manufacturer nVidia nVidia
Year March 12 2014 October 7 2014
Code Name GK104 GM204
Memory 3072 MB 3072 MB
Core Speed 941 MHz 924 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 110 watts 75 watts
Bandwidth 96000 MB/sec 96000 MB/sec
Texel Rate 105392 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 1344 1280
Texture Mapping Units 112 80
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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