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GeForce GTX 870M vs GeForce GTX 950

Intro

The GeForce GTX 870M has core clock speeds of 941 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1344 SPUs along with 112 TAUs and 24 ROPs.

Compare those specifications to the GeForce GTX 950, which features core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 870M 4770 points
Difference: 1766 (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 870M 110 Watts
Difference: 20 Watts (22%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 950 is 10% faster than the GeForce GTX 870M in general, due to its higher bandwidth. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 9728 (10%)

Texel Rate

The GeForce GTX 870M will be quite a bit (about 114%) more effective at AF than the GeForce GTX 950. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 56240 (114%)

Pixel Rate

The GeForce GTX 950 is a lot (about 45%) better at AA than the GeForce GTX 870M, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 10184 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M GeForce GTX 950
Manufacturer nVidia nVidia
Year March 12 2014 August 2015
Code Name GK104 GM206
Memory 3072 MB 2048 MB
Core Speed 941 MHz 1024 MHz
Memory Speed 4000 MHz 6608 MHz
Power (Max TDP) 110 watts 90 watts
Bandwidth 96000 MB/sec 105728 MB/sec
Texel Rate 105392 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 1344 768
Texture Mapping Units 112 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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