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GeForce GTX 870M vs Radeon HD 4870 X2

Intro

The GeForce GTX 870M uses a 28 nm design. nVidia has clocked the core speed at 941 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this card. It features 1344 SPUs as well as 112 TAUs and 24 Rasterization Operator Units.

Compare all of that to the Radeon HD 4870 X2, which comes with a core clock frequency of 750 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
Radeon HD 4870 X2 350 Watts
Difference: 240 Watts (218%)

Memory Bandwidth

In theory, the Radeon HD 4870 X2 should be quite a bit faster than the GeForce GTX 870M in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 134400 (140%)

Texel Rate

The GeForce GTX 870M will be much (approximately 76%) faster with regards to texture filtering than the Radeon HD 4870 X2. (explain)

GeForce GTX 870M 105392 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 45392 (76%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4870 X2 is superior to the GeForce GTX 870M, though only just barely. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 1416 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Radeon HD 4870 X2
Manufacturer nVidia AMD
Year March 12 2014 Aug 12, 2008
Code Name GK104 R700
Memory 3072 MB 1024 MB (x2)
Core Speed 941 MHz 750 MHz (x2)
Memory Speed 4000 MHz 3600 MHz (x2)
Power (Max TDP) 110 watts 350 watts
Bandwidth 96000 MB/sec 230400 MB/sec
Texel Rate 105392 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1344 800(160x5) (x2)
Texture Mapping Units 112 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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