Compare any two graphics cards:
VS

GeForce GTX 295 vs GeForce GTX 870M

Intro

The GeForce GTX 295 makes use of a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 RAM is set to run at a frequency of 999 MHz on this card. It features 240 SPUs along with 80 TAUs and 28 ROPs.

Compare those specifications to the GeForce GTX 870M, which comes with GPU core speed of 941 MHz, and 3072 MB of GDDR5 memory running at 1000 MHz through a 192-bit bus. It also is made up of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 295 289 Watts
Difference: 179 Watts (163%)

Memory Bandwidth

In theory, the GeForce GTX 295 should perform quite a bit faster than the GeForce GTX 870M in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 127776 (133%)

Texel Rate

The GeForce GTX 870M is a bit (approximately 14%) more effective at anisotropic filtering than the GeForce GTX 295. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 13232 (14%)

Pixel Rate

The GeForce GTX 295 is a lot (about 43%) faster with regards to AA than the GeForce GTX 870M, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 9672 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 GeForce GTX 870M
Manufacturer nVidia nVidia
Year January 8, 2009 March 12 2014
Code Name G200b GK104
Memory 896 MB (x2) 3072 MB
Core Speed 576 MHz (x2) 941 MHz
Memory Speed 1998 MHz (x2) 4000 MHz
Power (Max TDP) 289 watts 110 watts
Bandwidth 223776 MB/sec 96000 MB/sec
Texel Rate 92160 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 240 (x2) 1344
Texture Mapping Units 80 (x2) 112
Render Output Units 28 (x2) 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 192-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield